A showcase of rigs I've built across Toon Boom Harmony, Moho, and Duik in After Effects. From character rigs to technical builds, this is the stuff I get genuinely excited about.
More rigs added as I build them — this page will keep growing!
My primary rigging environment. I've been building and working with Harmony rigs across multiple episodic productions, focusing on scalable cut-out character rigs, deformation setups, and production-ready builds that animators can actually use.
My rigs are built with the downstream team in mind — clean node structures, consistent naming, and reuse-friendly setups that don't break when scenes get complex.
I'm currently building my Moho rigging skills through Adam's Animation Academy, exploring the differences in how Moho handles bones, smart bones, and physics compared to Harmony. Still learning — and enjoying every frustrating bit of it.
This section will grow as I build more rigs. Think of it as a live learning log as much as a showcase.
Using Duik Bassel inside After Effects to build IK/FK character rigs and motion control setups. A different workflow to Harmony and Moho but a really useful tool to have across productions that use AE as part of their pipeline.